Riot Games breached: How did it happen?
The hackers who breached Riot Games last week are asking for $10 million not to leak the stolen source code for the company’s popular League of Legends online game. The …
The hackers who breached Riot Games last week are asking for $10 million not to leak the stolen source code for the company’s popular League of Legends online game. The …
American video game publisher Rockstar Games has suffered an unfortunate data leak: someone has released online in-development footage/videos for Grand Theft Auto (GTA) 6, the …
In this Help Net Security video, André Ferraz, CEO at Incognia, talks about the impact of location-based fraud, which is more prevalent than one would imagine, and it impacts …
The accelerated digitalization related to the COVID-19 pandemic has significantly influenced the development of a number of cyber threats, according to the new edition of …
NortonLifeLock published the findings of a global study that sheds light on the cyber risks impacting the gaming community. The survey, conducted by The Harris Poll among more …
NortonLifeLock published a report detailing the top consumer cybersecurity insights and takeaways from July to September 2021. The latest findings show tech support scams, …
As the prevalence of digital fraud attempts on businesses and consumers continues to rise, TransUnion’s analysis found that fraudsters are re-focusing their efforts from …
Account takeovers (ATOs) are on the rise, fueled by the widespread use of automated bots. The media industry, which includes social networks, content streaming, gambling, …
Cyberattack traffic targeting the video game industry grew more than any other industry during the COVID-19 pandemic. According to Akamai’s report, the video game industry …
High volumes of attacks were used to target video game companies and players between 2018 and 2020, an Akamai report reveals. It also notes an uptick in attack traffic that …
There has been a major spike in human-driven attacks – which rose 90% compared to six months previously, according to Arkose Labs. Changing attack patterns were felt across …
Though cybercriminals have been targeting the gaming community since 2010, eSports players, gaming companies, sponsors and viewers will be more at risk over the coming years …