online gaming
76% of gamers were financially affected by a cyberattack, losing $700+ on average
NortonLifeLock published the findings of a global study that sheds light on the cyber risks impacting the gaming community. The survey, conducted by The Harris Poll among more …
Tech support scams becoming the top phishing threat to consumers
NortonLifeLock published a report detailing the top consumer cybersecurity insights and takeaways from July to September 2021. The latest findings show tech support scams, …
Digital fraud attempts on the rise: Gaming, travel and leisure most targeted
As the prevalence of digital fraud attempts on businesses and consumers continues to rise, TransUnion’s analysis found that fraudsters are re-focusing their efforts from …
Turning the tide on surging account takeovers in the media industry
Account takeovers (ATOs) are on the rise, fueled by the widespread use of automated bots. The media industry, which includes social networks, content streaming, gambling, …
Cyberattack traffic targeting video game industry surged during the pandemic
Cyberattack traffic targeting the video game industry grew more than any other industry during the COVID-19 pandemic. According to Akamai’s report, the video game industry …
High volumes of attacks keep targeting video game companies and players
High volumes of attacks were used to target video game companies and players between 2018 and 2020, an Akamai report reveals. It also notes an uptick in attack traffic that …
The rise of human-driven fraud attacks
There has been a major spike in human-driven attacks – which rose 90% compared to six months previously, according to Arkose Labs. Changing attack patterns were felt across …
As the eSports industry grows, it becomes attractive for financially motivated cybercriminals
Though cybercriminals have been targeting the gaming community since 2010, eSports players, gaming companies, sponsors and viewers will be more at risk over the coming years …
Targeted online messaging dissuading young gamers from getting involved in cybercrime
Highly-targeted messaging campaigns from law enforcement can be surprisingly effective at dissuading young gamers from getting involved in cybercrime, a new study has …
The gaming community is a rising target for credential stuffing attacks
Hackers have targeted the gaming industry by carrying out 12 billion credential stuffing attacks against gaming websites within the 17-month period analyzed in the report …
Fortnite vulnerabilities would have allowed attackers to intercept and steal login credentials
Researchers at Check Point today shared details of vulnerabilities that could have affected any player of the hugely popular online battle game, Fortnite. Vulnerability impact …
The average PC gamer has experienced almost 5 cyberattacks due to poor security habits
McAfee has released results from its survey, Game Over: The Future of Gaming Security, finding that while gamers profess to exhibit good cybersecurity habits there’s still …
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